Interview with The Pixelizers

Left - Ian Thecleric / Right - Frank Desfours

We continue interviewing remarkable developers, either for their surprise success story or for having become a reference for anyone in the trade. We’re sure that users will love to know who develops their favorite games and developers can learn a lot from their fellow colleagues.

Although early this month we had the honor of interviewing Wikitude’s Chief ARchitect Mr. Wolfgang Damm (read it here), which was a brief master class about the present and future of Augmented Reality, today we bring you a completely different kind of interview. We’ve had a great time with Ian TheCleric, co-founder of The Pixelizers, an indie French study who released on October Open Sea! (Go down, Mo!). Although they as developers aren’t swimming in money, their game allow us to prevent that those little cute characters that form Mo’s tribe need to start swimming to save their lifes. In fact, Open Sea was a blast when it appeared on Market, as both its design and gameplay were awesome. In case you have been warding the Holy Grial in a dungeon beneath for the last three months and you haven’t played Open Sea! yet, go through your pockets or rummage around, look for 2$ and click on the link at the bottom. Open Sea was one of the best indie games last year, not just because we said so, other specialized websites have said so, so do the users. It was an unanimously acclaimed game and now, we thought you’d like to meet those who are behind the cool stuff. We’ve had a great time making this interview, so we hope you have it, too. Don’t ask us why, but we do like fables about large company workers who leave their jobs to raise their own little studies and, at the end, release a great game that puts the Market upside down.

So, therefore, without further ado, here’s the interview. He has a funny accent, but who hasn’t one these days?

- Ian, How did all get started? Did you wake up early in the morning and thought “wow, I feel like I’m going to develop Android games” or it was something more sophisticated? In other words, where do The Pixelizers come from?

Actually I have always been making games: I worked for a decade in design and creative roles in mainstream videogame industry. Eventually I really wanted to get independent, and in 2009 I started developing Flash game projects on my own.

The Genesis of The Pixelizers begins when, late 2009, I met Frank Desfours (co-founder along with Ian) who had a background of Java developer, notably in web casual gaming. He also nourished the project of developing indie games.
He being developer, me being designer and somewhat graphic artist, and both of us attracted by all-new app-based Android, which seemed – and was – the Promised Land for indie game makers… Looked like we had a deal for the future!
Yet it was only at the turn of 2011 that Frank and I actually teamed up, forming The Pixelizers.

- Then you release Open Sea! We’d like you tell a story about you playing in the bath and splitting the water with a sponge, but it may not be that way.

The Genesis of Open Sea! is from another Book: in 2010 I stumbled upon an ad on Kongregate.com (a great Flash gaming portal) for a Flash mobile game contest they were organizing. I was a bit late since the deadline was just 30 days later, but I decided to take a chance anyway. I needed, quickly, a concept which would be: simple, designed especially for smartphones, totally original, both in terms of gameplay and graphics.
Then comes the part I don’t remember well: I’ve heard a potent voice from above vociferating “Thou Shall Part The Sea With Thy Almighty Finger!”… I went to my upstairs neighbor and required quiet since I could not think; but he swore he hadn’t said anything.
Anyway… What’s for sure is that, only 30 minutes after having learnt about the game contest, I was starting coding Open Sea! in Flash.
It was the very first Open Sea! game, and it eventually got a prize!

When Frank saw this game – looking back it is more a prototype – he was enthusiastic about developing a native Android version, which would feature a little more content and would be a bit more polished. And because the awarded prototype was a proof of concept that set the basis for gameplay, art, and atmosphere, this would take us three months, at most.
Then, from his office at home, Frank started writing the game engine using Open GL and all the cool stuffs, while from my place, I started designing additional mechanics and audiovisual content. And we kept working online for all the project’s development course. One says God rested the seventh day… Lucky He!
We The Pixelizers, were busy adding and polishing features… a lot more than initially scheduled!
…Therefore, nine months later, Open Sea! was ready to be released on Android Market.

- Was launching the game a relief or a headache?

From the very beginning user feedbacks were great, we were happy, yet we were selling almost no unit… Actually we weren’t prepared at all with market new rules: for a year Android game market has grown a lot, marketing strategy has established itself as the mandatory key to success. Outstanding user ratings are no more enough to make a game visible, and are of no practical benefit if the world does not know this game exists. Getting in the light, and staying in it long enough so that it spreads, is a totally different task than developing a great original game. It’s an interesting task, but one that’s exhausting, moreover when you are just a team of two unfunded developers.
Piracy is also a pain in the Ark: we ain’t Big Brother and each unit we don’t sell is truly harmful to us.

But I’ve heard that The Last Shall Be Firs… err… that long-term success still depends on game’s quality, that’s why we are confident. Actually Open Sea!’s value is leaving its marks on minds, such as AndroidZoom Editor’s, and this kind of recognition helps building a reputation.

- Yes, Open Sea! has been very well welcomed by critics and players alike. Be your worst critic: is there room for further improvement or are you working on anything else?

Even though Open Sea!’s game system is cohesive, there is always room for gameplay-related improvements. Albeit I won’t disclose any idea now, because a sequel, extending Mo’s journey past the Promised Land (okay, for that part we need to rewrite the Book a little) is not planned yet. Actually since we released Open Sea! we have been kept really busy with it, fixing the defects and improving tutorials, polishing difficulty (yes I’m a bit fussy), adding an opening video and online scoring, making it tablet-compatible… Furthermore, Mo and the People haven’t discovered all places of the land yet: there are still leftover rivers and lagoons to be crossed for fun at the risk of life, Hallelujah!

- Here comes the lurid question: why your preference for Android?

We had limited means and the entry level to Android development was lower than iOS’… Simply put, we were both equipped with PCs and shiny Android smartphones! But in the end, we were just eager to try our luck on an app market that was still friendly to the Davids and rather free from Goliaths.
Anyway, according to press critics and user feedbacks, Open Sea! might have what it takes to face Goliaths, but for the time being, let’s perform exclusively for Android users. And if the Book speaks the truth, we have God on our side, don’t we?

- Do you. So shall it be (smile!) You’ve been very kind. Thank you!
Thank you Peter*; Thou Shall Be Blessed For Shedding Thy Light Upon Open Sea!

Discover more Android apps

*This interview was conducted by Peter, our Editor-in-Chief, as he walked through the Valley of Shadow of Death while fearing no evil.

A ‘Black Hole’ called Android (I)

This is part one in a two-part series about why smartphones are becoming our main tech devices.

A black hole is a region of space having a gravitational field so intense that no matter or radiation can escape (Oxford Dictionary definition).

No intention of sounding pretentious, I cannot help thinking that a similar phenomenon is already going on with smartphones over other devices, electronic or not, that used to be part of our lives. Thus, there’s an ongoing process of integration of lots of tasks that, until now, required different devices to carry them out. For example, calculator, GPS, notebook, PC’s, camera, mp3 players, physical maps, agenda, books…

The assimilation of that issues has been only possible thanks to the smartphone apps. That’s probably the best gift that Steve Jobs has bequeathed to humanity due to all what it implies. Android took that idea and turned it upside down to give it back open-sourced aiming to be the actual catch-all OS.

The apps are the mean to provide our smartphone of new functionalities, as we used to do with our PC’s by installing software. The main difference lies precisely on the mobility. Ok, it’s true that laptops are also mobile. However, they aren’t as mobile as smartphones are (you cannot bring a laptop in your pocket, unless you have a big one). In a nutshell, the smartphone is the natural consequence of the technological evolution of the last times. First, came the revolutionary PC, then the spreading of the Internet, next we assimilate both elements in our lives to the point that we needed to carry them everywhere, so the laptops came up.Smartphones rid ourselves of the laptop’s backpack and then we met real mobility with no leaks on technological potential.


So, here we are. Size doesn’t matter anymore. What users expect from manufacturers is enhancing current hardware constantly (battery, graphics, screens) and, what they expect from developers is to provide their smartphones with more and more new functionalities that allow them to empty their pockets of gadgets. And that’s where apps come in, as virtual gadgets into an all-in-one mobile device: your Android. Users want it all, and want it now. Are out there developers willing to cover that huge market niche?

This is the first part of the article. The second part will be post tomorrow, 20/01 Friday: a compilation of must-have Android apps that free us from only-one-task devices.

Interview with Wikitude

We had the honor of exchanging a few words with Wikitude’s Chief ARchitect Mr. Wolfgang Damm and, as it couldn’t be otherwise, it’ll be a pleasure to share it with you all.

For those of you who have just arrived from another planet or just in case you have lived in a bunker for a while, Wikitude was, and is, one of the pioneers in augmented reality (AR) apps. We’ve talked a little about the origins of Wikitude and, more important, about the imminent release of ARquitect and what all of this will mean for AR apps in the future.

- Tell us about Wikitude. How does it start?

Our founder Philipp Breuss Schneeweis started experimenting with Augmented Reality (AR) in 2008 when Google came out with the very first AR capable smartphone, the Android G1 which had GPS, accelerometer and most importantly a digital compass. Since then we have built an AR platform where more than 2,500 content providers with about 150 million points of interest (POIs) meet more than 10 million users worldwide across Android, iPhone, BlackBerry, Windows Phone and Symbian devices.

- Where is it going to? What can we expect of Wikitude and AR apps in the near future?

We will continue to build on the platform approach. We provide state of the art AR technology, particularly now with ARchitect, and a huge user base which is perfect for content owners to expose their content through exciting AR experiences to a very wide audience.

- Let’s dream a little further: what will users be able to do in five years time? Or ten? Where are we going?

Nobody knows where this will go exactly, but there is no doubt in our minds that the camera is a key sensor inside of the smartphone to experience and understand your surroundings better. In 3-5 years from now you will be seeing mainstream people using their smartphones to point at objects, locations and people to know more about them. As typing and even audio input can be quite tedious on a mobile, visual search is a natural, easy and intuitive way of absorbing information around you.

- Any advice to a starting Android developer?

AR is no longer complicated, we enable developers to build great AR experiences with simple web technologies like html, javascript and css. If you have these programming skills, you really don’t need any advice, all you need is a bit of imagination to build your first AR World and make it available on Wikitude World Browser.

- Wolfgang, what is ARquitect?

Currently available for the Android platform, ARchitect is a brand new developer kit from Wikitude for an open, flexible and powerful tool for creating Augmented Reality content by using common web technologies.
- How did ARchitect come about?
The idea for ARchitect was born out of the need for a more dynamic Augmented Reality experience. With the Wikitude World Browser we only showed static information but we always felt that this was only the beginning and that Augmented Reality should be even more engaging! Right from the start weʼve been an open company and provide content partners with the right tools to help them leverage Augmented Reality for their businesses. Therefore it was clear that we needed to build something everyone can develop for and we needed something that is easy yet powerful and built on something everyone knows. This was my starting point and from there I started to explore different methods to see what could be achieved with the help of modern smartphone Operating Systems. When it became clear that HTML5, Javascript and CSS could be used as a developer language to create Augmented Reality experiences the whole team got really excited. Once you get your head around the basic principle of ARchitect youʼll find itʼs just a website in front of the Augmented Reality view and it is just like developing a normal web app but with amazing results.
- So what can developers really do with ARchitect?
With ARchitect developers can create Worlds based on standards and technology trusted by billions of websites like HTML, CSS and JavaScript. They are able to control their Augmented Reality window and decide how and what the users can see. Developers can build powerful Worlds as soon as they have downloaded the ARchitect Developer Kit. ARchitectʼs advanced features open unlimited possibilities with interaction, animations and media playback.
- That sounds great. Is releasing a free developer kit your own version of Android’s free source spirit?
The Wikitude World Browser has always followed an open approach, that’s really what we have been known for, we have no intention of changing this. You can become an ARchitect now and make your AR ideas available to the world free of charge!
- We’re impressed. Thank you very much!

Discover more Android apps

This interview was conducted by Peter Warrior, AndroidZoom EiC.

Things to come

Some time ago, we talked about applications that never got their chance in Android and are not expected to in the near future. Today, on the other hand, we’re focusing our attention on the other side: those apps that are being launched soon for Android after a long period of waiting, some of them having previously tried their luck with iOS.

Some are widely known and have been discussed before, some others are new incursions in the app world and are willing to achieve a great success by generating expectations and creating buzz. Anyway, 2012 has actually started and all omens point to the greatest and most wonderful Android year so far, so it shouldn’t strike anyone that apps and games to come will be also the greatest so far, at least of course till 2013. Let’s take a look at them.

Although there is a handful or so of photo editing apps for Android as good or better than Instagram, even when there are apps that offer unbeatable quality on HDR, tilt shift and any odd filter you can imagine, Instagram staff announced a month ago that they’re developing the Android counterpart of their bestselling iOS app. It’s up to them, of course, and we’ll be here to review it and share our thoughts with you. Meanwhile, play around with the keywords “photo editor” on our search bar: there are several 5/5 and a bunch of 4/5 rated apps that work outstandingly. Maybe they don’t have the Instagram community, but it shouldn’t matter as much if you are going to share your pics via Facebook, Twitter or G+ in the end.

If we talk about games. the one that we’re are really expecting Dragons vs. Unicorns, a new casual game in which the name itself already catches our attention. The main theme is that unicorns have been dragon’s enemies for centuries and have launched a battle for supremacy. The game is set in a fantasy somewhat lysergic landscape, enables multiplaying and provides intuitive controls. Beyond an ancient war between  a fluffy brethren and a scaly evilhood, with boxing kittens, pirate turtles, suicide bats and wind-up bunnies involved, we can see what it seems a fun game for nearly all audiences with funny characters and lots of fighting and pinches of strategy.

Friday is probably one of the most expected apps. In the developer’s words: “It captures your life” and you will never forget anything ever again. Apparently, Friday answers questions about your life, friends, locations, writes a diary by itself (although you can add notes and voice memos) and keeps track of your activities with your contacts: how many calls do you make, who sends you mails… It has potential, yes. We hope it can live up to the expectations as it could be the next big thing. Perhaps it may become the start of a new generation of smart assistants that will overcome Siri and the last proof we need about how apps can be extremely useful not only to youngsters and adults, but to oldies as well.

My Brute is a successful iOS game that has achieved success and it’s coming to Android soon (although it was scheduled for this past Christmas). My Brute is a combat fighting game that combines role playing and improving your martial arts’ skills. The game provides many features and tools to use and given the many downloads and reviews, we’re looking forward to try it out and see it for ourselves. As there’s also a browser version, we’ll be talking about an absolute cross-platform game. Oh, and there are pets, too.

Last, but not least we have Zombie Wonderland 2 Outta time!, which seems an entertaining and hyperactive zombie killing game that enhances the first iOS version and brings in more weapons, locations, features and fun. What we can see in the teaser video is a bunch of scenes with many fighting seen from above and great detailed graphics. Definitely, one game to take into account and to demonstrate that all this zombie-stuff isn’t a passing craze. If you’ve paid attention, you should have realized that all these games and those to come attach importance to gameplay above all, the same way that apps will prioritize usefulness alike.

Pedro Guerrero (aka Peter Warrior and any other translatable combination)
is our editor-in-chief and an enthusiast of things that so not exist yet.

Siri’s shadow

Even though Google began working with voice search years ago and could be considered the pioneer in this initiative, Apple’s Siri created lots of expectation and obtained as a result a great success among users; it works well, has a simple but aesthetic design and has re-created the slogan: “your wish is its command”.

However, Android’s responses were soon launched.

Thus, we’ve decided to try some of those apps and compare them, the results of which are presented below.  We hope you find them equally useful and interesting.

The four chosen apps have been: Iris by Dexetra; Pocket Blonde 2 by i-Free, Skyvi by Blue Tornado and Andy by 74 Technologies.

HOW TO USE IT

Iris: Tap on the bottom button and speak

Pocket Blonde 2: You can talk tapping on the right bottom button or answer with multi-choice questions: Yes/No/Tell me more/Not interested

Skyvi: It has a menu which provides options. To speak, tap on the button and start.

Andy: Tap on the mic and ask away.

UNDERSTANDING

Iris: Doesn’t understand very well, mostly typical questions like who’s Lady Gaga

Pocket Blonde 2: Pretty well, as it uses multichoice mostly

Skyvi: Pretty well.

Andy: Needs to work on this.

DESIGN, UI, EASE OF USE

Iris: Clean design, simple and easy to use.

Pocket Blonde 2: EverFriends: Spoony and Brainy. The assistant works as a tutorial, really easy. Great graphics. More customized.

Skyvi: Menu with several options, more confusing than others. Simple design.

Andy: Clean design: just the mic and answer.

FEATURES

Iris : Call someone, Text someone, Search something, Look up for a contact

Pocket Blonde 2: Alarm clock, Reminder of events, Horoscope, Radio, Notes, Maps, Encyclopedia, Flashlight, Wallet,

Skyvi: Directions, Notification when near a restaurant, Notification to check mail, Remind to pick up dinner when leaving work, Update Facebook  and Twitter, Weather information. No call or text.

Andy: Encyclopedia, Directions, General knowledge questions, Weather information, People Asking,

SMOOTHNESS

Iris: It force closes sometimes. Understandable since it’s an alpha (?) version.

Pocket Blonde 2: It takes some time to answer the question.

Skyvi: There are times when you tap on an option and it doesn’t respond.

Andy: Takes really long to answer, sometimes it doesn’t even respond.

In conclusion, we could say that these four apps still have a long way ahead of them in order to compete with Siri and become a point of reference. However, each one of them has its advantages and disadvantages, being Everfriends the one that stands out the most.  It’s the most personalized and less automatic, and it gives you the chance to answer with multi-choice questions if you’re having trouble in making yourself understood. It includes two assistants and it has a long list of features.

Iris and Skivy are not bad choices but they don’t always understand what you mean or work smoothly enough; with a few improvements they would be much better. Skyvi can be used mostly for directions and reminders while Iris does simple tasks like initiating a call or a message.

The one that needs to work most on its improvements is Andy, which has a simple and easy-to-use design but it takes too long to load some answers which aren’t actually even that long and it has problems understanding some questions.

All four only accept clean English inputs, so it shouldn’t strike anyone that we witness a race in the months to come to launch assistants in other major languages. Likewise, this has just started. The possibilities are far beyond our imagination. Why not voice controlled games? There have been some shy tryouts before without much success -or no success at all, in fact-. Did anyone say Android karaoke?

We’ll be glad to re-try these apps and see where they are at after some updates.

Discover more Android apps

.

Discover more Android apps

.

Discover more Android apps

.

Discover more Android apps

Santa Claus came and left us a brand-new website

Merry Christmas discoverers!

These last months have been as intense as challenging regarding Android news, ideas and projects. We’ve launched AndroidZoom Weekly and Pocket Videoreviews and AndroidZoom Cartoon Contest. We’ve kept reviewing apps as well as expounding interesting issues Android-related every week in our blog. Above all, what we’ve been doing these months is listening to your wishes and paying attention to your suggestions on how to make our website more both user-friendly and developer-friendly. We’re proud to announce the fruit of that labor which is our best Christmas gift: a brand-new AndroidZoom.com. We invite you to give it a go and to take advantage of all its features.

As you can see the homepage has been re-designed to highlight what really matters to you: apps and games. We haven’t removed any features, we’ve just tidied it up to make even easier the discovery of the best apps and games. Thus, you can find our classic features like Today’s Leaders, Pick of the Day, Browse Categories, Latest Apps or On Sale. However, we haven’t changed to stay the same: there a new features that you already can enjoy at the homepage and others that will be implemented in the following weeks. In this sense, you can check out from “Latest App Reviews” the last apps and games that have been reviewed by our Editor’s Team. What’s more, AndroidZoom’s Developers Team has worked hard on making the homepage smarter: we want it to recognize your searches and preferences, that’s it, individualize the homepage to highlight what you care about. And when we say you, we don’t mean you all, but YOU.

All of this would haven’t been possible without your suggestions: you’re part of the feedback chain made up by users, editor’s team and AZ developers. Please, help us to keep pumping blood to the circuit.

Happy new AndroidZoom website discovery!

Feel free to reach us at hello@androidzoom, Twitter, Facebook and G+.

5th Edition of AndroidZoom Cartoon Contest released

Here we are again, with a new edition of AndroidZoom Cartoon Contest. Christmas is just around the corner and its spirit has possessed Android or rather the opposite: Android has grabbed Christmas spirit. It seems that this Christmas is going to be greener than ever: Android growth is unstoppable and it’s expected that throughout Christmas a mob of new users will join the Android community. We took these three ideas: Christmas, green and Android community, to give birth the 5th Edition of AndroidZoom Cartoon Contest, this time starring The Grinch, although from a different approach.
.
.
As you can see, the bubble is blank: we expect you to fill it with witty, fun and original dialogues. Participating is as easy as attending this Facebook Event and posting your proposal on the wall. You can propose as many dialogues as you want until the deadline: December 19th at noon.

The winner will be chosen by AndroidZoom among all the dialogues posted. Although likes will be taken into account, other regards like wit, humour and originality will play a decisive role. Bear in mind that any user, developer, website or brand can post dialogues. It’s open to everyone. Indeed, this cartoon is unfinished because we expect all the members that made Android community up to work together on it. This is what Christmas spirit is about, isn’t it?

The complete cartoon with the chosen dialogue will be signed by the winner as a prize. Check out the AZC Album of previous editions to know how it works. Likewise, his/her name will be published on Facebook, Twitter and AndroidZoom blog the day after the deadline (December 20th).

You can get a personalized Android-like Christmas gift. It all depends on your wit and creativity.

Do you accept the challenge?

Black Friday’s fever on AndroidZoom.com

.

.

.

Thanksgiving is a lovely day to catch up with family and to celebrate the beginning of Christmas Holidays. However, what most of the people really love is what comes the day after: Black Friday, the day to update your wardrobe, to start Christmas gifts shopping or simply to make the most of the big deals that brands offer during the weekend. We all keep in mind those images of people waiting for the shopping mall opening, getting mad to reach first the best deal. Although, for some items you still have to face that situation, there’s a place where you can easily find big deals with no struggles and no queues: AndroidZoom “On Sale” tab. There you can find those Android apps and games that are offered with % off as well as those that have become free. A smart way to discover at a glance, the best Black Friday’s deals.

Lots of developers have already announced that are offering discounts on their apps and games during the whole Black Weekend. For example, Gameloft is offering some free games for a two-hour period each day and some other titles at $0.99. They will unveil the titles on Twitter throughout the weekend. Likewise, other titles like paid Plants Vs. Zombies, Swiftkey X, Shazam Encore and many many others seems that will offer at least a half off. Instead of looking at Twitter, Facebook or hundreds of developer’s official websites, we recommend you to check “On Sale” tab on our website to get all the deals that will be launched throughout the weekend. There you will find all the deals put together and updated every few minutes.

We’re really glad to see that these traditional marketing strategies (that are actually right) are undertaken by Android apps & games developers. We expect this kind of initiatives to expand because they benefit both: users and developers. Given that we believe this will happen ever more, we provide you the tools to make even easier the discovery of Android apps & games.

Have a great Black Friday!

AndroidZoom: two light-years

Dear AndroidZoomers,

Two years ago today, AndroidZoom took off. When we started, Android had just been updated to version 2.0 Eclair and the most used OS was BB RIM. Android had only a few more than 20,000 apps. There were a few more than a million Android devices around. Angry Birds hadn’t been launched yet.

In that scenario, we had to bet. We had to zoom in on something. Those subtle vibes that tell you whether something is going to be okay had to be acknowledged. We had to give time and pay due attention. If we were going to start something, we should be able to be faithful to it till the end.

Although it’s hard to believe at this point, AndroidZoom wasn’t developed. It was crafted, done with the right mix of business, eager ambition, hope and talent. Then, that charming green bot grew and blessed us when it gave us the go-ahead in its own, quiet way.

It seems that our bet was right, though. It seems indeed that those vibrations haven’t betrayed us, because if they had, neither we’d be writing this nor you’d be reading it. Big smile here.

Nowadays, AndroidZoom is still a small family where we see each other’s faces every day and where we can keep the innocence needed to not lose the users’ point of view of everything. We’re glad that AndroidZoom is also a place where we can try to help a young starting developer at the same time that we chat with large and well-known companies. We’re proud of every new “congrats”, “think you should” and “thanks” we receive. It can sound as a cliché, but there’s still room to learn something, however small it may be, from every concise comment sent to us. We share what we know, as we firmly believe that’s the only way for Android to glow and grow. Beyond the discourse about how open source philosophy may become something useful to make the world a better place, there’s also a strong commitment with users and developers alike. That’s us and that’s how we work. We wouldn’t know how to do it otherwise.

During the last few weeks, we have been working frantically on a lot of improvements invisible to the naked eye, but that will soon allow us to offer a thousand and one new features. In the meantime, AndroidZoom remains a leading site for Android apps and games, somewhere to glance through, read any of our nearly two thousand reviews done to date and let yourself amaze by discovering applications you wouldn’t even imagine. Since we’re talking here about reviews, let us tell you that, from the early beginning, we chose that AZ would be a place where users go through the best Android apps at their whim. At that point everything was rather messed up, so we tried to tidy it all in the best possible way. Later, we add our reviews to the pot, which explained pretty quickly how much an app is worthy of downloading and whether we’ll like a game beforehand, as if they were that close friend we’re always asking about. Reviews had to be –and so still are- brief and straightforward instead of long and boring technical explanations, ideally conceived to be read on a mobile device.

At the same time, if you kindly visit our Facebook you’ll find, to name just one thing, AZCartoons every other week. Here at this blog, our editor team excels at presenting new apps that have passed over other sites and we launched, not so long ago, our brand new Youtube Channel where we find out great Android videos and (be this a big AND written in caps) our videoreviews are uploaded each week. Lastly, those of you who follow us on Twitter are up to date with remarkable reviews and news. Ultimately, let’s wonder at all how much can be done with our favorite toys.

There’s a huge competition among developers, and keep in mind that the best is yet to come. Market will be as good as they are its best apps. We’re expectant for natural selection to show off in the Android ecosystem. At the moment you are reading this, there are more than 150 million Android devices roaming out there, we’re celebrating the imminent advent of Android 4.0 and there are more than half a million apps uploaded.

Seen this way, the wholesale transformation Android has undergone in really seems to had started more than two years ago, two light-years away indeed. Two long light-years that have gone by quickly for Androidzoom, and that’s only the start of a journey we don’t know where it’ll take us.

That’s about it. Thank you; wish you all have a great day.

AndroidZoom team.

AZ New feature: Badges

We live in a world surrounded by an ocean of Android applications. That is why any sign whatsoever that helps us detect the best apps will always be welcome.

Here, in AndroidZoom, thanks to all your suggestions and comments, we’re willing to improve our task every day so you can find everything you want effectively; and even discover new and interesting applications you wouldn’t have found any other way.

Today we’re presenting a new feature called “Badges”. From now on, next to every application’s name you’ll see several icons that show the app’s most remarkable merits: some related to the number of downloads, some referring to its rating and some that indicate other qualities worth enhancing.


No medal is given to those apps with weaknesses or defects, so don’t hesitate to put your mouse over the symbols and see why the app stands out and which are the fields that make it succeed. Thanks to this new tool, some applications will stand out in your search and we will be able to ease your path to discovering the best apps out there.

Keep an eye on our site because you will soon enjoy more AndroidZoom features and, of course, be sure to suggest your own ideas.