Interview with NoodleCake Studios
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Hi, Android users! You know we love to interview people (past interviews here) no matter wherever they are, because we like to know where our favorite apps and games come from. In order to do so, we reached Ryan Holowaty, business, public relations and communications manager and vinyl spinner and…well, he does a lot of things there at NoodleCake Studios. It’s a small company placed in a Canadian city with a funny name, and we wanted to talk with them about their Game-a-week Project first, and about their amazing system to port iOS games over to Android with no pain and short time. Yes, you’ve read right: no more grumble and grieve over portability from there to here our beloved Android. If there’s an iOS game you’d want to bring to Android, you would wanna call these guys, because they are good both in developing and porting, and I’m sure we all know how much important it is for Android, mobile manufacturers and developers alike.
Of course, it isn’t all about porting great games, it’s also about developing them as well. In this regard, you can’t miss Super Stickman Golf, which was their first game (a sequel to Stickman Golf indeed) and it’s still recommendable to anyone. In addition, I learnt a lot of essential things about Canadian idiosyncrasies that I must share with you. For example, it’s unlikely you meet any sasquatches in open fields thousand miles wide. Likewise, it’s hard to find mountains where there aren’t huge furry faerie monsters around. To complete the picture, wheat fields can be useful to sow and harvest wheat, but if you are looking for Yogi and Booboo you have to cross the border and come down to Montana. By the way, Canada is bounded by the edge of the map to the North.
Above all, Noodlecake Studios is placed there. Let’s chat a while with Ryan.
- NoodleCake Studios. Sounds more as a hipster design studio rather than a clan of code ninjas. Why did you choose that name and how it all started?
Yeah, Noodlecake is definitely one of those names that sticks with people. We usually just tell people that lasagne dot com was taken when we went to register our domain so we had to settle on Noodlecake.
Like most mobile game studios, Noodlecake was born out of the introduction of the iOS App store. In fact a handful of us actually used to all work together at a local software and web development studio and that’s where it all began. Most of us grew up as gaming nerds and would have loved to make games for a living, but before that point we were pretty much dependent on getting on with a larger studio. That unfortunately was something just not readily available here. So in their spare time Jordan our lead engineer, and Ty our designer, created the original Stickman Golf and released it on iOS. It turned out to be a pretty big hit, enough to warrant a sequel anyways. When the sequel Super Stickman Golf launched to even greater success they decided to break off from our old company and start working on games full time. I was helping out as a business advisor behind the scenes and eventually the business has grown over the past year to what it is today with eight current full time employees.
- Where’s Saskatoon, Saskatchewan? Doesn’t your post mail get lost?
It’s no secret Saskatchewan isn’t really thought of when it comes to game development as we are definitely more of an agriculture based province. But a little known fact is that Canada is actually 3rd overall in game development output worldwide. As a country we are only behind the U.S. and Japan, so really it’s not that surprising that more and more independent studios are popping up all over the place. Granted most people think of Montreal, Edmonton and Vancouver when it comes to AAA game studios and Saskatoon is kind of right in the middle of all that, literally. There couldn’t be a flatter more central part of Canada than Saskatoon. A local joke is that you can watch your dog run away for 3 days because it is so flat here.

- OK, so there aren’t sasquatches around. As we’re safe, let’s talk about what we’ve come for: what’s #GAWP and why our readers should be as excited as we are?


- So anyone can reach you and ask about that tech you’ve stolen to aliens? Err, I mean, if I developed an iOS game can I reach you and talk about porting it over to Android?
Being an indie development team at heart we are pretty easy going and invite anyone to talk with us. As you can imagine we are pretty busy with the porting and developing our own new games, but we are always looking to build relationships with great developers. Feel free to email me ryan at noodlecake dot com or just info@noodlecake.com and one of us will get back to you sooner than later.
- Any advise to those miriad of developers and start ups who are working hard on the next blockbuster?
You know I’m going to give the feel good answer here but in the end it’s really all about the game. It doesn’t matter what platform you choose to originally develop for, as long as it works and lets you create the game you want to create. If it turns out to be a quality game that people actually want to play you will be surprised how many doors open up to you. This is something we can speak directly to from our own experience. The Android market is definitely growing and going to some very interesting places. Providers like Amazon are now getting into the mix, and being somewhat in its infancy compared to the iOS market, we are excited to see where Android goes from here.
- Thank you, Ryan.
Thanks for the interview, Peter. It still surprises us when people actually want to talk to us about something other than hockey and poutine. If anyone wants to get in touch with us and talk porting, GAWP, games or hockey and poutine recipes for that matter, they can email us anytime.
- Mmm…poutine.

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