The return of the Android zombies
0Let’s face it. One single blog entry about zombies wasn’t enough, and every good zombie movie deserves a better sequel. Likewise, every bad zombie movie is fated to have an even worse sequel. Just thinking aloud.
There are zombies everywhere nowadays. In fact, there are even games which don’t need to put zombies in, but they do so because their developers think that zombies are cooler than colorful birds or any other pet they can design. Zombies seem a fad that won’t ever fade. If you don’t trust me, think that there have been zombie flicks since the Thirties. Unfortunately there weren’t Android devices then, so the unholy convergence that brought Android and zombies to come closer together had to wait until now. In the end, zombies play the role of mankind’s utter antithesis, it doesn’t matter if they are from voodoo, radioactive or biohazard origin. You can paint them grey or green, cute or rude, fast or slow. Either way, they are the best mass enemy any designer could ever imagine.
If in the last post we showed a zombie game of each genre (time management, defense, sniping and social), we’ll try to repeat the formula again. In end, it’s all about recommending wonderful games. However, if they have zombies in, they tend to be better. Tonight we have a rag doll game, a slashing game and an arcade.
Push the Zombie is developed by Bravo Game Studios, an indie team located in Seville, no less. Push the Zombie is the no-goes-further in rag doll physics and includes glass, radial drills, spring mattresses, insane falls, fire, powder barrels (get along with fire if you like fireworks) and spiky traps. Why you make do with pushing a stickman downstairs when you can kick a zombie’s rear end from the top of a belfry?
This game might be the last straw in nonsense gaming. That’s why we love it so much. Oh, and there are more characters coming.
Another genre which hasn’t been able to live without a zombie title has been fruit-slicing games. Draw Slasher has all you need: a paradisaical island, monkeys, pirates, ninjas and zombies. Moreover, there’s gore galore and you can make quite creative combos. Who did say that ninjas can’t defeat undead pirates? Ha! Step aside to see the ninja trick of cutting foes into slices in action!
If you are able to stop playing for a second and stare at the background, landscapes are handmade and bloody beautiful.
Dead on Arrival is a kill’em all with some remembrances to Space Crusade in real time…err, sorry for the childhood flashback. It’s a real time arcade game with isometric projection view and a lot of thrilling action. Every wave of enemies tension increases, so it might happen that you never achieve to leave the hospital you are trapped in. In other words, a game not suited for weak hearts.
If Push the Zombie requires to think a little bit your move, and Draw Slasher is a hysterical massacre, Dead on Arrival stands between both.
I wonder if we’ll see one day how successful franchises as Left4Dead or Resident Evil are brought to Android, or if we’ll discover new zombie games under new premises. I know that these aforementioned games are just a few and I’ve left out a lot of essential and innovative Z-games (have as an example Zynga’s Zombie Bash, which we haven’t put my paws on it yet)
It must be breaking dawn. Rain has begun to fall, symbolizing atonement, and a drop of rain slids down my cheek and sweat, dry blood and dirt are swept along. I’ve run out of ammo and I am thirsty and bloody tired as if hell itself swung in my guts. I don’t care. Sun should be rising somewhere behind those dark clouds and we’re alive. There’s hope.
Peter W., under oath, promises to not write a new zombie blog entry till the next solar eclipse.




